Tag Archives: scicomm

Guest post by Dan Wallace: A machine learning system playing a game to super-human levels, using only plastic boxes and beads

Hi, I’m Dan Wallace, a PhD student at the Institute of Sound and Vibration Research in Southampton, UK. I’m interested in lots of areas of acoustics — here I am working on a prototype 3D audio system in one of our anechoic chambers, as part of my Masters project.

Dan inside an anechoic chamber. Photo credit: Dan Wallace

Dan inside an anechoic chamber. Photo credit: Dan Wallace/University of Southampton

Today though, I’d like to talk about a machine I’ve designed, the CHocolate Oriented Machine-learning Processor (or CHOMP for short). CHOMP is a machine learning system designed to play a table-top game to super-human levels, with no silicon chips, no neural networks, not even any electricity… Introducing CHOMP!

Chomp's hardware: A bunch of plastic boxes. Photo credit: Dan Wallace

Chomp’s hardware: A bunch of plastic boxes. Photo credit: Dan Wallace

This pile of plastic boxes has triumphed over PhD’s, employees of Google DeepMind, numerous seven-year olds and our University Vice-Chancellor – all it takes is a little training.

First, let’s introduce the game we’re playing. Like all the best games, our game is played with a big bar of chocolate, but for sustainability (of our waistlines), ours is 3D printed. By the way, NGCM stands for Next Generation Computational Modelling. NGCM is the Centre for Doctoral Training who are supporting me throughout my PhD with training, equipment and funding.

3D-printed chocolate bar. Photo credit: Dan Wallace

3D-printed chocolate bar. Photo credit: Dan Wallace

Players alternate taking bites out of the bar of chocolate from the bottom right corner, and the aim of the game is to avoid the poisoned square in the top left corner. Bites can be as big as you like, provided you follow one simple rule: Pick a square, remove it, then remove all squares below it and to the right.

Animated gif showing a game of chomp. Photo credit: Dan Wallace

A game of chomp. Photo credit: Dan Wallace

Let’s look a little closer at CHOMP to see how the machine makes decisions. Each of the 33 boxes which make up CHOMP is labelled with a picture of the chocolate bar in a different state, and in every box are some coloured beads.

A glance inside the inner workings of Chomp: one of Chomp's plastic boxes with colored beads inside. Photo credit: Dan Wallace

A glance inside the inner workings of Chomp: one of Chomp’s plastic boxes with colored beads inside. Photo credit: Dan Wallace

Each different coloured bead represents a different sized bite out of the chocolate bar – remember the rule: Pick a square, remove it, then remove all squares below it and to the right. When playing against people, we provide a handy map to show which coloured bead refers to which square. CHOMP lacks the dexterity to choose moves for itself, so we let players help by picking a bead at random from the correct box.

Which color bead corresponds to which move? Showing the Chomp bar and a map. Photo credit: Dan Wallace

Which color bead corresponds to which move? Photo credit: Dan Wallace

As we play the game, we record the moves which are played by each player by placing the chosen bead on top of the box it came from. At the end of the game, we have two lists of moves, one of which ended in a loss (in this case, made by the human) and another which ended in a win (for CHOMP!)

Documenting a single game of Chomp. Displaying the moves that got chosen by the human and "the machine". Photo credit: Dan Wallace

Documenting a single game of Chomp. Displaying the moves that got chosen by the human and “the machine”. Photo credit: Dan Wallace

This information about good and bad moves enables us to train the machine.

Every losing move is removed from the game, decreasing the probability that CHOMP would choose that move, from that position, in the next game. Every winning move is returned to its box, with two extra beads, increasing the probability that CHOMP will make good moves. Through this process alone, called “Reinforcement Learning”, CHOMP learns the winning strategy.

Showing boxes and beads: Winning moves are reinforced by adding more beads the color of the winning move. Photo credit: Dan Wallace

Winning moves are reinforced by adding more beads the color of the winning move. Photo credit: Dan Wallace

And it works! We have recorded every game we’ve played with CHOMP since spring of 2018, marking games off in sets of seven. Human wins are marked in orange from the top of a set, and CHOMP wins are marked in green from the bottom. At the start of each tournament (the leftmost column in each chart) we reset CHOMP so that every bead in each box is equally likely to be chosen. The results show that while CHOMP might win a game by chance, six times out of seven, humans win. Over time though, CHOMP gets stronger and stronger, winning five or six games out of seven after around 70 games worth of training.

Charts documenting how the probability of winning against Chomp decreases the more Chomp has been trained. Photo credit: Dan Wallace

Documenting how the probability of winning against Chomp decreases the more Chomp has been trained. Photo credit: Dan Wallace

We usually give our opponents a Cadbury’s Chomp bar as a prize for beating the machine. If they lose, we still give them chocolate as a thank-you gift for helping to train up CHOMP. We are #notsponsored by Cadbury’s yet!

Showing a pile of Cadbury bars. If you are lucky you win a Cadbury bar when winning against Chomp! #notsponsored by Cadbury (yet?). Photo credit: Dan Wallace

If you are lucky you win a Cadbury bar when winning against Chomp! #notsponsored by Cadbury (yet?). Photo credit: Dan Wallace

The beauty of CHOMP is that it is simple enough for a five-year-old to play, but powerful enough to surprise a professor. We’ve taken CHOMP to schools, science centres, university events and academic conferences, receiving some brilliant feedback from our defeated opponents. I’ll leave you with some quotes:

“So often, communication about AI and technology centres on the amazing tech, this game removes all that and shows how these machines operate beneath the algorithm!”

“Great presentation and concept. I loved seeing the “analogue” version of something so often thought of as digital!”

“Very interesting, it tears apart the fear of AI, because it’s just plastic boxes!”

Chomp on a winner's podium in a large arena (rank 2 and 3 are empty). Photo credit: Dan Wallace

Chomp on a winner’s podium. Photo credit: Dan Wallace

CHOMP is fully open-source, and instructions on how to make your own set can be found at www.github.com/dw-ngcm/chomp. If you’re running an event and you’d like CHOMP to feature, please contact me at D.Wallace@soton.ac.uk.

Why “But I don’t have anything interesting to say, I am just teaching a block course right now” is not a good excuse for not tweeting

Sometimes I feel like I have pressured all my friends into using social media for their science communication. Today I was talking to Kristin, who was apologetic about not having tweeted in a while and tried to excuse that by saying that she didn’t have anything interesting to tweet about right now because she is currently teaching a block course.

Of course I came up with a dozen interesting things she could tweet about if she wanted to, that I would actually love to read and respond to! Here is the blog post that sums up what she could tweet, sorted by for what purpose she might actually want to do it (other than getting me off her back, of course ;-)).

I am posting example tweets below, but for readability imagine that, wherever possible, she’s pointing out that she’s currently teaching a block course (and she’s doing that for the second time, so clearly she’s doing well enough that people wanted her back! Doesn’t hurt to broadcast that), on what topic (because that’s where she is a renowned expert, establishing her expertise online by providing insights that are helpful to others), the university that the course is happening at (tagging it on Twitter so they can retweet and give her more visibility).

1) Tweeting to get input to improve teaching or save prep time

Tweeting can actually be a great time saver when prepping teaching. Need a good graphic to illustrate a phenomenon, interesting reading assignments for your students, an intriguing application of some dry theory? Yes, all this stuff is perfectly fine to ask for on Twitter! Chances are that someone in your network has taught a similar course and has suggestions that might be really helpful

“Calling all your sea level specialists. How do you visualize that melting sea ice doesn’t contribute to sea level rise?” (Of course, she does have an experiment in her repertoire, this is just an example)

“Is there any graphic out there that does give a good representation of the upwelling part of the Great Conveyor Belt?” (This I am seriously considering Tweeting right now because I am wondering myself)

2) Tweeting to get advice or answers

Struggling with a student question or need advice on a teaching method? Ask on Twitter!

“Today, someone in my class on x asked y. Do you have any ideas where to even start finding answers to that question?”

“I would like to get some feedback on my class while I can still change things. Does anyone have any ideas how to do that?” (Yes — Continue, Start, Stop!)

“My students are having a hard time coming to terms with concept x. Any ideas how I can support their learning here?”

3) Tweeting to spark interesting discussions on a topic

When prepping a course, you usually come across interesting articles related to the field that you feel everybody should know about. Why not share interesting finds on Twitter? Other people might be grateful, and it might lead to discussions with people interested in the same topics as you are

“How did I not know about the article x by y at al.? They show how z is influencing sea level rise! [link to article]”

“I read up on topic x for my class and the article by y et al. is super fascinating!”

4) Tweeting to establish yourself as authority on your field, spreading interesting information

Sometimes, some of the interesting literature on your topic might actually be your own work. No harm in sharing how it relates to the topic you are teaching right now and how you integrate it!

“Today students read my article x on y as assignment during class and they prepared these summary posters! [Pictures of posters]”

“The project students worked on during my class today directly relates to my Research: they plotted x and discussed y! Here are some results [pictures]”

5) Tweeting to establish yourself as authority on teaching your topic, spreading interesting ideas

Surely she has come up with new and interesting teaching ideas specific to her topic, or maybe some that are transferrable to other topics. Share them on Twitter helps others and builds her credibility as a teacher!

“To help students understand x, I asked them to do y in class today, and here is a picture of their result!”

“Using method x, we investigated y in class and it went super well! Next time, I would only change z”

Or, an example that Kristin posted herself (see? It’s working! :-))

Click image to get to the original tweet

6) Tweeting to let people know you are around

If you are visiting a place to teach your topic, there are probably other people somewhere close by who might be interested in catching up with you. You might not even know they are around until you tweet that you are, they read it and respond!

“Bremen people — I will be teaching a class on sea level rise in May! Who’s around and wants to grab a coffee?”

 

So here you have it. Tons of interesting tweets related to her teaching, all of them actually contributing to interesting exchanges of knowledge and ideas on Twitter, none of them “just bragging”. Do you have more ideas what Kristin should be tweeting about that you would be interested in reading? Let us know in the comments below!

Using giveaways as a tool in science communication. Post #3: Checklist and logistics

Many big research projects and institutions regularly spend a lot of money on things like pens, mugs, canvas bags, or even pool noodles (I kid you not, one of my former employers did that!), all typically branded with the institution’s or project’s logo, that they give away in large quantities. Many of those are certainly useful and others funny. But since they are already budgeted for, anyway, why not use them as a tool in science communication?

For part 1 on what the literature tells us about giveaways, check out this blog post.
For part 2 on designing an actual giveaway, check out this blog post.

Checklist for a successful giveaway

Now you have a whole bunch of ideas. Maybe you have a clear favorite, maybe there are several. In any case, I like to make sure that my giveaway checks all or most of these boxes:

Is it actually conveying my message?

  • The message is clear both explicitly (in the text) as well as implicitly (in the form & function of the object)
  • The giveaway matches the scicomm goal that I designed it for
  • It is actually suitable for the target audience. That means for some audiences it can be funny (using plays on words or similar), while for others it should only contain facts, graphics, ….
  • It is project specific and not something that any other project would also be able to give away without everybody being completely confused about how it is related to that other project
  • It shows the concept of interest
  • It is made easy to follow up (i.e. find additional information, contact relevant people, …), so the giveaway includes a QR-code, link, or at least the search terms that will lead directly to your project’s website
  • It is something that people can easily integrate in their work/life so they see it often and are reminded of the message

Does it spark joy and the desire to keep it?

  • Something you want to keep, not eat and throw away (Non-branded chocolate hearts! Not project-branded sweets that then aren’t even any good)
  • Useful, so people like to keep it around
  • High quality product (not cheap looking)
  • Sturdy (I HATE it when the clipsy-things on pens break off right away)
  • Attractive design
  • Positive association
  • Can be kept for an appropriately long time (Doesn’t perish quickly, doesn’t break)

A couple more thing to consider: Does the giveaway suit the context it is to be distributed in? Will there be time & people power to explain what it’s all about or is there some information provided? If the giveaway is designed for a specific occasion (science day) and are there statistics on typical audiences? How do you make sure you target (and reach) only specific people, not everybody (so that you connect to the right people and don’t “waste” a lot of giveaways on people who aren’t even interested)? Is it easily mailable/transportable or does it need specialized packaging or something that makes logistics super expensive?

Basically, what I want from my giveaways is that they provide value for free, i.e. make sure your give-aways are products or services that people are happy to receive and to share. This should go without saying, but it’s scary how much stuff I have gotten over the years that I really don’t want in my life but was too polite to refuse in the situation. I have absolutely no use for ugly mugs, I have more pretty ones that I love than I could ever use in my home and my office and my imaginary holiday house (and even my even-more-imaginary seminar space in my future light house). Or key chains — is the one you are trying to give me really so awesome that you think I will be using it? Especially when it’s not even used as a lanyard for a name tag when you are giving it to me, but just an empty key chain?

Using multipliers

When gifts are given with the intention to develop an effect beyond the first level of recipient, using that recipient as multiplier, marketing principles of viral online marketing can be applied (Wilson, 2000):

  • Make it scalable so you can cope with snowballing demand. Or be aware that you might be disappointing people if they want your really cool giveaway but you’ve already run out.
  • Make it easy for the recipient to share the giveaway with others (so maybe not an exclusive dinner invitation, but rather some funny toy or a gif, link, game that can easily be shared electronically)
  • Play on motivations like greed, hunger to be popular, loved, understood to have your message shared. People aren’t sharing because you are asking them to share. If however people feel that it is making them look cool / wise / knowledgeable / whatever to share your stuff, they are going to share your stuff!
  • Place your message into existing communications between people to make it even easier to share, so use Facebook or institutional newsletters, booths at fairs that would be there whether you ask them to hand out a couple of your flyers or not, …
  • Use someone else’s resources to share your message (e.g. affiliate programs that place texts or graphics on someone else’s webpages so that someone else’s infrastructure is conveying your message)
  • Give away something that provokes reactions / initiates conversations by other people when they see it, so that recipient is often engaged in dialogue about the message, and thus is both reminded about it all the time as well as acting as a multiplier, thus doing your job for you.

Next steps

Now. Are you ready to come up with a giveaway for your project that ticks all the boxes of this and the two previous blog posts? Then you should check out #scicommchall on Monday, because (spoiler alert!) designing a giveaway will be April’s #scicommchall! :-)

Literature

Wilson, R. F. (2000) The Six Simple Principles of Viral Marketing. Web Marketing Today, Issue 70, February 1, 2000

Using giveaways as a tool in science communication. Post #2: Designing the actual giveaway

Many big research projects and institutions regularly spend a lot of money on things like pens, mugs, canvas bags, or even pool noodles (I kid you not, one of my former employers did that!), all typically branded with the institution’s or project’s logo, that they give away in large quantities. Many of those are certainly useful and others funny. But since they are already budgeted for, anyway, why not use them as a tool in science communication?

For part 1 on what the literature tells us about giveaways, check out this blogpost

Part 2: Design criteria for giveaways

Let’s assume you’ve gone through the three basic scicomm questions and know your goal, your audience, and your message:

1) Why do you want to give away a giveaway? Your goal.

2) Who do you want to reach and how will you reach them? Your audience.

3) What do you want people to take away from your scicomm activity? Your message.

Now how do you now come up with a good giveaway? I have collected a bunch of points that I think are helpful to consider in this context.

Combining the verbal message with a physical object

While giveaways don’t have to be physical objects, let’s assume that that’s what we want to give away, so people have something to take home with them, to look at, to use, to remind them of your scicomm activity or support them when engaging with your topic. So first, let’s think about what images come to mind that are relevant for your topic, then look at functions that might be connected to what you are doing.

Considering shapes / forms / images / …

It’s likely that some thought has already gone into creating a logo for your project, or an acronym, or a key visual, or some sort of visual representation. But that doesn’t mean you have to stick with that; and if there isn’t anything like that — now is your chance to come up with something!

Rapid ideation is a method that works well to come up with shapes related to a message: Come up with 30 different ideas for shapes or symbols related to your message, even if you don’t immediately see how they can be converted into a giveaway. Write them down, don’t stop before you have a list of 30! It’s amazing what you come up with once you get over the slump that happens after you’ve initially run out of ideas.

Considering functions

Now this is what I think of as the fun part: Combining the functionality of whatever object you decide to give away with the message. Or rather the other way round — figuring out what functionality would work well to remind people of your message.

For me, this leads to two main questions to ponder:

In what context do you want the recipients to be reminded of your message?

Depending on your goal, your audience and your message, you might want to bring it back to people’s attention at very different times.

Going back to the fish example of the previous blogpost, you might want to remind people of what fish to buy when they are out shopping, or maybe when they are at home, thinking about what meal to cook the next day, or maybe even when at the office, planning tonight’s dinner. For each of those cases, you would use different physical objects as your giveaways (and which one you end up choosing should really depend on good research about your audience so you know they will actually use the giveaways in the way you envision).

Here are a couple of examples (and there are probably tons more if you actually think about it): If you want to remind people of your message while they are at work, it might be a good idea to use office supplies, desk helpers, USB sticks, coffee mugs — objects that people regularly use at work. But remember, the assumption here is that this is when they make decisions about what fish to buy! If you think it’s more likely that those decisions happen when people are out, shopping, then using coin purses or those coin holders for trolleys or even canvas bags might be a better choice. And while fish-related cooking utensils are a cute idea (don’t you love kitchen gadgets??), it’s probably not the best timing for your scicomm, because the fish has already been bought at that point.

Another approach is to think about functions that are related to the message itself, not the time when you want to remind someone of the message:

What are functions related to the content of your message?

I’ve been thinking about this in the context of two collaborative research projects people at my old job were working with, one on magnets and one on materials changing properties with changing temperature. Both of those have cool applications that can easily be used in scicomm.

The one with the materials that change properties can do really cool things related to for example colors changing depending on temperature: there are all these cool “thermometers” like color-changing ducks that tell you the temperature of your bath, eggs that change color and tell you whether your eggs are soft- or hard-boiled, mugs that display different images when the contents are hot then if they are cold, or — my personal favourite — mood rings (!!!). Or if you want to make it about light changes rather than temperature changes, you could do these indicator strips for UV light that tell you when to apply sunscreen, color-changing nail polish (this actually exists!), fairy lights with sensors that come on when it gets dark, … All of these things show versions of what the research project is all about, and make great giveaways that can either raise interest or remind people of having been engaged in some scicomm related to that topic.

The collaborative research project that is all about magnets, on the other hand, could use anything related to attaching things to metal, pattern of iron filings in a magnet field, these little boards that kids have that you can draw on with a magnet.

While both of these projects have a very applied topic, but if your project was, for example, on salinity in the ocean, maybe consider nautical-themed a salt shaker branded with your project’s logo or a slogan that relates a number of shakes per cup with ocean salinity in different oceanic regions? (Now I want to design a giveaway for a project on ocean salinity just because I want to play with salt shaker ideas!!!)

Moving forward with your idea…

…is what we will be talking about in tomorrow’s blog post, that provides a checklist of things I like to make sure I have considered before committing to a specific giveaway, and then some logistics stuff to keep in mind. Stay tuned! :-)

Using giveaways as a tool in science communication. Post #1: What the literature tells us

Many big research projects and institutions regularly spend a lot of money on things like pens, mugs, canvas bags, or even pool noodles (I kid you not, one of my former employers did that!), all typically branded with the institution’s or project’s logo, that they give away in large quantities. Many of those are certainly useful and others funny. But since they are already budgeted for, anyway, why not use them as a tool in science communication?

Part 1: What the literature tells us about giveaways — and how I think that applies to science communication

What eactly is a “giveaway”?

In the marketing literature, giveaways constitute the “low” end of the spectrum of corporate gifts, in contrast to high end gifts like holidays in the Caribbean or cars; “generally low value, high volume, less personal items that are used mainly to promote a company’s name” (Fan, 2006). They are used because verbal communication is easy to forget while gifts, branded for example with a company’s logo, serve as a reminder of that company, which may tip a business decision in that company’s favor (Axtell, 1990, in Fan, 2006).

Most research on corporate gifts is on very expensive gifts, like cars and Caribbean vacations, and therefore deals with legal and ethical concerns. I will ignore such concerns here because I am talking about the type of inexpensive giveaways that are customary in academia: Mugs, pens, hats, flash drives, stickers, all the stuff that you will be given at academic conferences, when visiting institutions, at open days or science fairs (it’s often the exact same items given to all the different audiences).

Goals of giving giveaways

Marketing literature tells us that depending on the stages of a customer relationship, giveaways typically serve different purposes. Arunthanes et al. (1994) describe business gifts as “means of promoting products and services by strengthening relationships with customers and suppliers“. They distinguish three categories of reasons for giving business gifts relating to a company’s relationship to their customers: initiating relationships, cementing relationships and quid pro quo.

Initiating relationships

When initiating relationships, the goal is to create a positive first impression in and relationship with potential new customers, extending a gesture of good will as basis for a positive future business relationship. Fan (2006) describes this goal saying that giveaways are “used mainly to promote a company’s name”, and Beltramini (1992) describes the goal as increasing positive customer perceptions toward key product attributes.

In a scicomm context, this could mean that you want to attract a new audience to your scicomm topic — kinda like I did when I used the opening of an art exhibition to talk about physics. I was first going to continue saying “… except we would be giving them some small physical object”, but we do not even need the physical component, even a social gift of spending time, building relationship, stimulating thought might be considered a giveaway.

Cementing existing relationships

When giveaways are used to cement existing relationships, they can be used to thank clients for positive past relationships, for placing a new order or for referrals to other clients. Marchand (2017) points out that sometimes repeated (instead of one-off) gifts for might be necessary to keep up customer loyalty.

In scicomm, this might mean keeping an existing audience interested in your scicomm topic, giving people who are already interested in your science something that reminds them of how interesting it is and that they can come back to you for more cool and fun and fascinating information and discussion and engagement. So anything that they will take home and that helps them continue engaging with your topic might be in this category, like the magnifying bug viewer that you showed kids how to use and that they continue using when out and about with their parents or kindergarden group.

Quid pro quo

In the quid pro quo scenario, a giveaway is given in the expectation that the favor will be returned by the customer through other means, for example increasing consumer’s in-venue spending through sports promotions (Yukse, Smith and McCabe, 2017), or because customers have come to expect receiving gifts.

This is what I would refer to as “buying attention” — I give you a giveaway, you give me your time. Maybe this is the really flashy gadget that you get so fascinated with that you don’t even realize you are in a scicomm situation? Or a booklet that captures people’s interest? In a way, the magnifying bug viewer is also a “quid pro quo” thing, I spend money to make you look at bugs (which is what I want you to do because it’s my area of interest and I want you to get excited about it).

Anyway. No matter the stage of the customer relationship, objectives of giving giveaways can be classified very broadly into three categories: Cognitive goals (you hope they will learn something, which could be evaluated by looking at reach of a campaign, awareness of a certain product, or knowledge), behavioral goals (you hope they will change their behaviour, which you would see for example in a number of hits or downloads), and financial goals (you hope they’ll give you money, evaluated for example by the return of investment, brand equity, …) (Cruz & Fill, 2008).

What makes a giveaway successful?

Since giving and receiving giveaways has become the rule rather than the exception, givers seem to evaluate giving giveaways as overall positive and worthwhile, i.e. the objectives seem to be achievable by giving giveaways. Investigations show that business gifts are generally effective in increasing positive customer perceptions toward key product attributes, especially in the case of the low-priced product lines (Beltramini, 1992). For sports promotions, Yukse, Smith and McCabe (2017) find that promotional giveaways increase consumers’ in-venue spending intentions. These effects are explained by the principle of reciprocity, which has its theoretical foundation in the exchange theory (Cropanzano & Mitchell, 2005).

Dimensions of gift design: gift type and gift relatedness

Marchand (2017) describes two critical dimensions of gift design: gift type and gift relatedness. Gift types can be described in the continuum from economic gifts (where the value of the gift is in the monetary value) to social gifts (where it is about the gesture, the connection, the feelings). Gift relatedness describes the closeness of the link between a gift and the gift-giver and their products and services. Gift-relatedness is high for a company’s own products, and low for other companies’ products.

Marchand (2017) recommends economic related (e.g., coupons) and social unrelated (e.g., unbranded chocolate hearts) gift designs over economic unrelated (e.g., coupons for products from other companies) and social related (e.g., exclusive events with company chairpersons) ones. However, even though social related gifts are generally not recommended, there might be goals for which they are still well suited. For example, if the goal is to learn the needs and problems of the client, to further client-seller relationships or to close a sale, lunch, evening meals, leisure activity or parties might help achieve just that (Arunthanes et al., 1994).

One example of a gift on the economic-related-to-economic-unrelated scale in a scicomm context are little business cards with key messages of a workshop that you hand out to participants (for example which fish to buy and which to avoid). If the card is branded with your institution, NGO, project, what have you, it would be a related. If you hand out a similar card that someone else made and branded, you might still be conveying the same message about what fish are good to buy, but you might at the same time be building up someone else as the trustworthy authority on fishing, rather than having people think of you as the authority because they saw your logo every time they were making decisions about what fish to buy.

On the economic-to-social scale, economic gifts in the sense that there is a large monetary value given are not common in academia (or at least I have never received or given any). Social gifts are more common — meeting with famous scientists, guided tours through famous institutions, that kind of stuff. But I feel like with scicomm giveaways, we’d be not in the extremes on either end of this scale.

Long-term effects

Depending on the goal, in order to achieve long-term effects, one-off gifts might not be enough. Repeated gifts for customer loyalty might be necessary, otherwise, the reciprocity process could wear out (Marchand, 2017).

For scicomm, I think this might not be the case as much. Giving people pens so they remember this one phone number for your taxi company might be helpful (I know it worked for me as a kid, when the pen next to the phone (which was still on a cord) had a taxi number on it, that was the one I would use), but for scicomm I would hope that people’s engagement would not depend very much on who gives the coolest gifts. On the other hand, occasionally reminding people of your cool topics would probably not hurt, either. But then it’s not so much about “loyalty” as of being on people’s minds, which can happen by means of giveaways, but also by many different means like for example a radio interview they happen to hear or a poster advertising your open house day.

Cultural context

Gift-giving is depending on cultural context, which can have a huge influence on how a gift is perceived depending on the timing, the monetary value of the gift, the way it is being presented, or even the colors used (Arunthanes et al., 1994; for a broad overview over gift-giving across cultures check out Giftypedia, 2013).

Cultural context is always important to keep in mind, especially working in international settings such as academia. So not surprising that it might be an important consideration when designing giveaways, but worth the reminder!

Giving through multipliers

Giveaways can develop both direct and indirect effects. In the same way that it often is a successful strategy in advertising to target children for products that parents will make purchasing decisions for (not only entertainment parks etc, but breakfast cereals, cars, …) it can be a strategy to not target an audience directly with your giveaway, but use other players to bring the message to your intended audience.

When the first level recipient is intended as multiplier, Berger & Schwartz (2011) find that while products that are cued more often were discussed more frequently, more interesting (or novel, surprising, original) products did not get more word of mouth overall.

This translates well to scicomm: If a topic is cued more often, it is likely that it will be discussed more. So make sure your giveaway is something people use daily and that makes other people comment on it!

The gift giver

Determining the “audience”, i.e. who you are giving your giveaway to, also includes determining who the gift-giver is (Cruz & Fill, 2008), since the same gift received by the same person can be perceived very differently on the context the gift-giver and the gift-receiver are in. It makes a big difference to the message a gift is sending whether the source of a gift are individuals or a corporation, i.e. whose relationship the giveaway-giving is supposed to influence. A paper clip branded with the logo of an institution might be taken as sign of appreciation when used on documents sent to a coworker at a different institution. The very same paperclip might not work at all when handed out as giveaway at a science day, even if the recipient is the same person in both these example

Design criteria for giveaways

Let’s assume you’ve gone through the three basic scicomm questions and know your goal, your audience and your message, which is what you should always do first:

1) Why do you want to give away a giveaway? Your goal.

2) Who do you want to reach and how will you reach them? Your audience.

3) What is it that you want people to take away from your scicomm? Your message.

Now how do you combine the message with a physical object? That’s a very good question that I will try to answer in my next blog post tomorrow :-)

Literature

Axtell, R. E. (1990). Do’s and taboos of hosting international visitors. Wiley.

Arunthanes, W., Tansuhaj, P., and Lemak, D. J., (1994) “Cross‐cultural Business Gift Giving: A New Conceptualization and Theoretical Framework”, International Marketing Review, Vol. 11 Issue: 4, pp.44-55, https:// doi.org/10.1108/02651339410069245

Beltramini, R. F. (1992). Exploring the Effectiveness of Business Gifts: A controlled field experiment. JAMS, 87-91

Berger, J., and Schwartz, E. (2011) ,”What Do People Talk About and Why? How Product Characteristics and Promotional Giveaways Shape Word-Of-Mouth”, in NA – Advances in Consumer Research Volume 38, eds. Darren W. Dahl, Gita V. Johar, and Stijn M.J. van Osselaer, Duluth, MN : Association for Consumer Research.

Cropanzano, R., and Mitchell, M. S. Social Exchange Theory: An Interdisciplinary Review. Journal of Management, Vol. 31 No. 6, December 2005 874-900 DOI: 10.1177/0149206305279602

Cruz, D., Fill, C. (2008) “Evaluating viral marketing: isolating the key criteria”, Marketing Intelligence & Planning, Vol. 26 Issue: 7, pp.743-758, https://doi.org/10.1108/02634500810916690

Fan, Y. (2006) “Promoting business with corporate gifts – major issues and empirical evidence”, Corporate Communications: An International Journal, Vol. 11 Issue: 1, pp.43-55, https:// doi.org/10.1108/13563280610643543

Giftypedia (2013); http://www.giftypedia.com/International_Gift_Customs (last accessed on xxx -> print relevant pages to pdf!)

Marchand, A., Paul, M., Hennig-Thurau, T., and Puchner, G. (2016). How Gifts Influence Relationships With Service Customers and Financial Outcomes for Firms. Journal of Service Research. 1-15. DOI: 10.1177/1094670516682091

Yukse, M., Smith, R., McCabe, C. (2018) Reciprocal Intentions: Effects of Promotional Giveaways on Consumers’ In-Venue Spending Intentions: An Abstract. In: Krey N., Rossi P. (eds) Back to the Future: Using Marketing Basics to Provide Customer Value. AMSAC 2017. Developments in Marketing Science: Proceedings of the Academy of Marketing Science. Springer, Cham

An attempt at an elevator pitch

I’ve been coming up with #scicommchall challenges for well over a year now, and I have always met them. Except for last November, when the challenge was to do an elevator pitch and post a movie of it. Since this is something I really want to do, I decided to force myself to it and repeat the challenge this January. And man, was this hard! For a lot of reasons: I don’t think what I am saying captures the essence of what my job is about, I hate seeing myself on video, I hate listening to my own voice even more, and wow is it difficult to get some alone time in the elevator at work! I’m really not satisfied with the result just yet. But I am sharing to maybe inspire others to join me in my efforts. Will you join me? :-)

So here are two versions, first one with English subtitles.

And then here a non-subtitled one that includes a couple of takeouts (because those are always my favorite part of every movie ;-))

But I am not done here, and my #scicommchall to myself remains: to write a better script, to film it in an elevator, and to upload it on the internet! :-) How is this #scicommchall working for you? Show me your elevator pitches!

Cool podcast about oceanography! Also useful if you were looking to improve your German! ;-)

Just in case you have not listened to Ronja and Maxie’s podcast Treibholz yet, you definitely should! Ronja and Maxie are learning about oceanography and taking everyone along with them. Educational and entertaining to listen to!

And then I also got to be part of it last year, which was great fun! Check out the episodes that include interviews with me:

  • In the first one (actually their episode 15), we talk about what made me want to study oceanography, what drives the gulf stream, the importance of eddies in the ocean, and a lot more.
  • In the second one, we talk about my favourite topic: Double-diffusive mixing!

And then there are three advent specials, each approximately 10 minutes long, talking about being at sea on research cruises (1. Advent on why it’s awesome to be at sea, 2. Advent on what is being measured on oceanographic cruises, 3. Advent on what it’s like at sea).

And now I am eagerly awaiting the new and exciting stuff that will happen on Treibholz in 2019, looking forward to listening to more oceanography with Maxie and Ronja!

Experiment: Oceanic overturning circulation (the slightly more complicated version)

The experiment presented on this page is called the “slightly more complicated version” because it builds on the experiment “oceanic overturning circulation (the easiest version)” here.

Background

One of the first concepts people hear about in the context of ocean and climate is the “great conveyor belt”. The great conveyor belt is a very simplified concept of the global ocean circulation, which is depicted as a single current that spans the world oceans (see Figure 1 below). In this simplified view of the global circulation, water flows as a warm, global surface current towards the North Atlantic, where it cools, sinks and finally returns southward and through all the world oceans near the bottom of the ocean. Water is transported back to the surface through mixing processes and starts over its journey again as a warm surface current. While in reality some part of the conveyor belt is wind-driven and many processes come to play together, a large part of the circulation can be explained by the water sinking due to cooling at high latitudes.

Conveyor_belt

Figure 1: The great conveyor belt. My sketch on top of a map from http://www.free-world-maps.com

This can be very easily represented in a demonstration or experiment.

Materials

What we need for this experiment:

  • 2 gel pads for sports injuries, one hot, one cold
  • red and blue food coloring
  • a clear plastic container to act as tank
  • a pipette or drinking straws to disperse drops of dye
  • dye crystals to show the circulation. Can also be drops of a different color dye.
Running the experiment

The container is filled with lukewarm water.  On the “poleward” end, we add the cold pad, the warm one at the “equatorward” end of the tank.

Blue dye is tripped on the cold pad to mark the cold water, red dye on the warm pad as a tracer for warm water.

overturning

Thermally-driven overturning circulation: Warm water flowing near the surface from the warm pad on the left towards the right, cold flow from the cool pad at the bottom right to left.

A circulation develops. If you drop dye crystals in the tank, the ribbon that formed gets deformed by the currents for yet another visualization of the flow field.

overturning2

Thermally-driven overturning circulation. In the middle of the tank you see a ribbon of dye, caused by falling dye crystals, being transformed by the currents in the tank.

Here is the video:

What observations to make

Besides the obvious observation, watching, there are a couple of things you can ask your audience to do.

For example, if they carefully slide their fingers up and down the side of the tank, they will feel the warm water near the surface and the cold water at the bottom.

If you have a clear straw, you can use it as plunging syphon to extract a “column” of water from the middle of the tank, showing again the stratification of red, clear, blue.

If you put little paper bits on the surface, you will see them moving with the surface current.

Can you come up with more?

Who can I do this experiment with?

Someone recently asked me whether I had ideas for experiments for her course in ocean sciences for non-majors. Since most of the experiments I’ve been showing on this blog were run in the context of Bachelor or Master oceanography-major courses, she didn’t think that the experiments were as easily transferable to other settings as I had claimed.

So here is proof: You can do pretty complex experiments with non-university level students. To prove my point, let’s go to a primary school.

IMG_3219

Me running the overturning experiment with a primary school class in 2012.

IMG_3214

The overturning experiment as seen by the teacher (2012).

Of course, you can adapt this experiment to different levels of prior knowledge. For example, in the primary school, I introduced this experiment by showing pictures of lions and penguins and other animals that the pupils knew live in warm or cold climates, and we talked about where those animals live. In the end this aimed at how temperatures are a lot colder at the poles than at the equator. This is the differential heating we need for this experiment to work. While this is something that I felt the need to talk about with the primary school kids, this can be assumed as a given with older students (or at least that is the assumption that I made).

With the university-level courses, one of the points that I made sure came up during the discussion are the limitations of this model. For example that we apply both heating and cooling over the full depth of the water column. How realistic is that? Or the fact that we heat at one end and cool at the other, rather than cooling on either end and heating in the middle?

Let me zoom in on something in the picture above.

IMG_3214_2

Curious features in the thermal conveyor experiment. Do you know what this is about?

Do you see these weird red filaments? Do you think they are a realistic part of the thermal circulation if it was scaled up to a global scale?

Of course not. What we see here is salt fingering. This is a process that is caused by the different diffusivities of heat and of the red dye. And while it is pretty large scale in our small tank, you cannot scale it up just like that when talking about the real ocean. And it is also really difficult to get rid of salt fingers for this experiment, in fact I haven’t yet managed. But I am open to suggestions! :-)

Another point that I would talk about with university-level students that I would probably not bring up with primary school kids (- although, why not if I had more time than just those 45 minutes per class?) is that ocean circulation is driven by more than just differential heating. Even when just considering the density-driven circulation, that is additionally influenced by changes in salinity. Put that together with wind-driven circulation and we are starting to talk about a whole new level of complicated…

But anyway. My point is that even primary school kids can benefit from doing this kind of experiments, even if what they take away from the experiments is not exactly the same as what older students would take away.

Discussion
As with every experiment, it is a lot easier for an “expert” to observe what he or she wants to observe, than for their students.
The left column in the figure above is taken from an instruction for educators and parents of primary school kids I wrote a while back. When taking the pictures I was aware that the quality in terms of signal-to-noise was not very good (and in fact people [i.e. my parents] even told me). In my defense: The pictures of this experiment I shared on this blog are all less noisy, and I even explicitly addressed and discussed some of the noise! But still, only when reading that article today I fully appreciated how difficult it might be to see the signal through the noise (especially when the speech bubbles in the picture don’t even point exactly to the right places!), and how distracting it probably is when I implicitly assume that students see the signal and even start discussing the noise more than the signal.

So what we see above are, in the left column, the pictures I originally shared in that manual. In the middle column, I’m showing what I see when I look at the pictures on the left. And then in the right column I’m drawing what people might be seeing when looking at that same experiment. No idea if that really is what students see, but looking at the pictures now, there is actually no reason why they should see what I see. See?
One indicator of the signal-to-noise ratio and of what students actually perceive as important can be found in the three little essays the primary school kids show in the picture above wrote after my visit in December 2012: Two out of the three explicitly mention that I used a yoghurt beaker as heating on the one end of the tank (while the third only refers to a beaker). Clearly that seems to have been a very important observation to them.
So what do we take away from this? I, for one, am going to make sure to pay more attention to the signal-to-noise ratio when showing demonstrations. And if there happens to be a lot of noise, I am going to make it a lot clearer which part of the signal is actual signal, and which is noise. Lesson learned.

P.S.: This text originally appeared on my website as a page. Due to upcoming restructuring of this website, I am reposting it as a blog post. This is the original version last modified on January 13th, 2016.

I might write things differently if I was writing them now, but I still like to keep my blog as archive of my thoughts.

Outreach activity: How do we make climate predictions?

This text was written for GeoEd, the education column of EGU’s blog, and first appeared there on Nov 27th, 2015.

In my second year studying physical oceanography, I got a student job in an ocean modelling group. When I excitedly told my friends and family about said job, most of them did not have the slightest idea what I might be doing. Aside from the obvious and oh-so-funny “you are a model now?!”, another common reaction was “modelling – with clay?” and the picture in those people’s head was that of an ocean model resembling the landscape in a miniature train set, except under water. And while there are many groups seeking to understand the ocean by using simplified versions of the ocean or ocean regions, simplified geometries, selected forcings acting on it, etc – this is not the kind of model I was supposed to be working with.

Talking about climate models with the general public

Explaining to a laymen audience what a climate model is a daunting task. We have all seen the images of a region divided into smaller and smaller squares as a visualization of boxes which represent a grid on which a set of differential equations is solved, yielding a solution for each of the boxes (See Figure 1). But do we really expect everybody we show this to grasp the idea of how this might help to understand climate if they don’t have the background to understand what a differential equation is, let alone how it has been discretised and programmed and is now being solved? From my experience it is very difficult to keep people interested and captivated using this approach and, unless they already have a pretty solid background, it is unlikely they will actively engage in the topic and ask clarifying questions.

Image01_cropped

Figure 1: Modelled sea surface temperature of the ocean off Mauritania, North-West Africa. Depending on the model resolution, smaller and smaller features in the sea surface temperature are resolved by the model. Still, even the most complex model is still nowhere near as complex as reality.

A new approach: Let them experience the process of building a model!

I therefore suggest we use a different approach. Instead of concentrating on explaining the mechanics of an ocean model, let us focus on letting people experience the idea behind it by using a “mystery tube” to represent the climate (or whatever process we want to model) and have the audience build their own “models”.

The mystery tube is all over the internet. I have not been able to find the original source but let’s look at what it is:

Basically, we have a tube that is closed off at the top and at the bottom (See Figure 2). Four pieces of string come out of it. When you pull one out, another one gets pulled into the tube. So far, so good. But the pattern of which string gets pulled in when another one gets pulled out suggests that there is something more going on inside the tube than just two pieces of string going in on one side and coming out at the other. So, how do we figure out what is going on? Some of you may have already seen a possible solution to the problem. Others might find one as soon as they’ve gotten their hands on a mystery tube and pulled on the strings a couple of times. Others might need their own tube and pieces of string to play around with before they are reasonably confident that they have an idea of how the mystery tube works.

Image02

Figure 2: A very non-fancy mystery tube: A paper kitchen towel roll with two pieces of curly ribbon going through. But what goes on inside? Still a mystery!

If you were to use mystery tubes in outreach (or with your friends and family, or – always a hit – with your colleagues), it is in fact a good idea to have a couple of “blank” tubes and pieces of string ready and let everyone have a go at building their own mystery tube that reproduces the functionality of the original one. Ideally, as you will see below, you would have more than just the bare necessities ready and also offer flat washers, springs, paper clips or any other distracting material that might or might not be inside the mystery tube.

Why offer “distractor” materials? Because we are trying to understand how people come up with climate models, remember? The original mystery tube represents the process we want to model. We do not know for sure all the important components of that process, and therefore do not know what needs to be included in the model, either.

— SPOILER BELOW! If you want to solve the mystery tube mystery yourself, do not read on! —

Now, in the instructions on the internet the two pieces of string are connected inside the tube by way of a ring through which they are both fed. When I first build my own mystery tube, I was too lazy to search for a ring to connect the pieces of string, so I just crossed the two threads over. After all, the ring wouldn’t be visible in the final product, and the function would remain the same anyway!

From empty cardboard kitchen towel rolls to climate models

Which brings me to the main point of this blog post, first made by my friend and fellow outreach enthusiast, Dr. Kristin Richter (http://kristinrichter.info, currently University of Innsbruck, Austria), who is always my first stop when wanting to bounce ideas for demonstrations or experiments off: This is exactly why modelling climate is so difficult! We can build a perfectly working mystery tube but unless we cut open the original one we will never know whether our solution is the same as the one in the original mystery tube, i.e. whether there is a ring inside, or a paper clip, or the two pieces of string are just crossed.

You might argue we could find out what is inside the original mystery tube by other means, for example by shaking it and listening for rattling, by weighing it, or by many other methods. Yet, can we ever be sure we know exactly what is inside? And more importantly, would we even think of shaking or weighing the mystery tube if we weren’t specifically looking for what connects the two pieces of string? And are we really sure we are reproducing the full functionality of the original mystery tube? Maybe the original ring has a blade on the inside, so after a certain number of experiments one of the strings will be cut? Or maybe there is something else inside that will happen eventually, but that we cannot yet predict because our mystery tube, while reproducing what we observed from the original tube, just does not include that element.

The same goes for climate models, of course. We can reproduce what we observe reasonably well. Assuming we know of all “parts” of the climate and how they work together, we can make a prediction. But the climate is a lot more complex than a mystery tube. Of course, climate models are based on physical principles and laws and not just best fits to observations. Yet, in many places decisions have to be made for or against including details, or for representing them by one parameterisation and not another.

Can we ever know for sure what the future will bring?

So does that mean we should give up on making models of the climate because, while we might be able to reproduce the status quo, prediction is impossible? Absolutely not! But we need to be aware of the possibility of feedback mechanisms that might become important once a threshold has been crossed or tipping points (like when a hypothetical blade inside the ring will have cut through one of the pieces of string). If we are aware that there might be more to the mystery tube than just the pattern of how strings move which we observed at the beginning of this post, we can watch out for signs of other components. Like listen intently to the noise the string makes when gliding through the mystery tube, or listening for rattling when you shake the tube, or monitor the strings for wear indicating there might be a hidden sharp edge somewhere.

And the same obviously goes for climate. We need to monitor all observations and look closely at any deviation of the observations from our model. We need to come up with ideas of processes, which might become important under different conditions and look out for signs that they might already start to occur. We need to be aware that processes we haven’t seen evidence for yet might still be important at a different parameter range.

Once we have gone through all this with our audience, I bet they have a better idea of what a modeller does – even though they still might not have a clue what that means for the average day at work. But typically, people find the mystery tube intriguing, and you should definitely be prepared to answer a lot of questions about what your model does, how you know whether it is right, what processes are included and what are not, and voilà! We are talking about how to make climate predictions.

P.S.: This text originally appeared on my website as a page. Due to upcoming restructuring of this website, I am reposting it as a blog post. This is the original version last modified on November 27th, 2015.

I might write things differently if I was writing them now, but I still like to keep my blog as archive of my thoughts.

Four steps to great hands-on outreach experiences

Part 1 and 2 of this post were first posted on the EGU’s blog on Jan 29, 2016, and Feb 29, 2016, respectively.

Part 1 gives four steps to outreach activities, part 2 uses an example to further illustrate those four steps.

Part 1: For the best hands-on outreach experiences, just provide opportunities for playing!

 

“For the best hands-on outreach experiences, just provide opportunities for playing!” I claim. Seriously? You wonder. We want to spark the public’s curiosity about geosciences, engage the public in thinking about topics as important as sea level rise or ocean acidification, and provide learning experiences that will enable them to take responsibility for difficult decisions. And you say we should just provide opportunities for them to play?

Yes. Hear me out. Playing does not necessarily equal mindlessly killing time. Kids learn a lot by playing, and even grown ups do. But if you prefer, we can use the term “serious play” instead of just “play”. Using the term “serious play” makes it clear that we are talking about “improvising with the unanticipated in ways that create new value”, which is exactly what outreach should be doing: getting people intrigued and wanting to understand more about your topic.

So how would we go about if we wanted to create outreach activities which gave the public opportunity to play in order to lure them into being fascinated by our field of science? There are several steps I recommend we take.

  1. Identify the topic nearest and dearest to your heart

Even if your aim is to educate the public about climate change or some other big picture topic, pick the one element that fascinates you most. If you are really fascinated by what you are showing, chances are that the excitement of doing the activity will carry over to your audience. Plus, once you have this really great activity, you will likely be asked to repeat it many times, so you had better pick one that you love! J

Me, I am a physical oceanographer. I care about motion in the ocean: Why and how it happens. Consequently, all of my outreach activities have people playing with water. Sometimes at different temperatures, sometimes at different salinities, sometimes frozen, sometimes with wind, but always with water.

  1. Find an intriguing question to ask

Questions that intrigue me are, for example, “do ice cubes melt faster in fresh water or in salt water?”, “how differently will ice look when I freeze salt water instead of fresh water?” or “what happens if a stratification is stable in temperature and unstable in salt?”. Of course, all these questions are related to scientific questions that I find interesting, but even without knowledge of all the science around them, they are cool questions. And they all instantly spark follow-up questions like “what would happen if the ice cubes weren’t floating, but moored to the ground?”, “what if I used sugar instead of salt?”, “wait, does the food dye influence what happens here?”. And all of those questions can be investigated right then and there. As soon as someone asks a question, you hand them the materials and let them find the answer themselves. That is why we talk about hands-on outreach activities and not demonstrations: It is about actively involving everybody in the exploration and wonder of doing scientific experiments!

  1. Test with family, friends and colleagues

Many, if not all, the outreach activities I am using and promoting have been tested on family, friends and colleagues before. You know that you have found an intriguing question when your friends sacrifice the last bit of red wine they brought at a Norwegian mountain cabin, to use as stand in for food dye in an experiment you just told them about, because they absolutely have to see it for themselves!

By the way, this is always good to aim at with outreach activities: always try to keep them easy enough to be recreated at a mountain cabin, in your aunt’s kitchen, at the beach or anywhere anyone who saw it or heard about it wants to show their friends. People might occasionally have to get a little creative to replace some of the materials, but that’s part of the charm and of the inquiry we want!

  1. Bring all the materials you need, and have fun!

And then, finally, Just Do It! Bring all your materials and start playing and enjoying yourself!

But now they can play with water and dye. That doesn’t mean they understand my research!

True, by focussing on a tiny aspect you won’t get to explain the whole climate system. But you will probably change the mindset of your audience, at least a little bit. Remember, you studied for many years to come to the understanding you have now, it is not a realistic expectation to convey all that in just one single outreach occasion. But by showing how difficult it is to even understand one tiny aspect (and how much there is still to discover), they will be a lot more likely to inquire more in the future, they will ask better questions (to themselves or to others) and they will be more open to learning about your science. Your activity is only the very first step. It’s the hook that will get them to talk to you, to become interested in what you have to say, to ask questions. And you can totally have backup materials ready to talk in more depth about your topic!

But what if it all goes horribly wrong during my activity?

The good thing is that since you are approaching the whole hands-on outreach as “get them to play!” rather then “show them in detail how the climate system works”, there really isn’t a lot that can go wrong. Yes, you can mess up and the experiment can just not show what you wanted to show. But every time I have had that happen to me, I could “save” the situation by engaging the participants in discussing how things could work better, similar to what Céline describes. People will continue to think about what went wrong and how to fix it, and will likely be even more intrigued than if everything had worked out perfectly.

But what if I am just not creative enough to come up with new ideas?

First, I bet once you start playing, you will come up with new ideas! But then of course, we don’t need to always create outreach activities from scratch. There are many awesome resources around. EGU has its own large collection in the teacher’s corner. And of course, Google (or any websearch of your choice) will find a lot. And if you were interested in outreach activity in physical oceanography specifically, you could always check out my blog “Adventures in Oceanography and Teaching”. I’m sure you’ll find the one activity that you will want to try yourself on a rainy Sunday afternoon. You will want to show your friends when they comes over to visit, and you’ll tell your colleagues about it. And there you are – you found your outreach activity!

 

Part 2: One example of how playing works in outreach activities!

 

In part 1, I talked about hands-on outreach in very general terms, and identified four steps to great outreach. Today, I want to talk about those four steps in more detail, using one of my favourite outreach activities as an example.

Step 1. Identify the topic nearest and dearest to your heart

Me, I am a physical oceanographer. I care about motion in the ocean: Why and how it happens. Consequently, all of my outreach activities have to do with water. Sometimes at different temperatures, sometimes at different salinities, sometimes frozen, sometimes with wind, sometimes with ships, but always with water.

Today, let’s concentrate on thermohaline circulation as the topic we want to get people interested in. That sounds like a lot, so lets break it down: we want to know how oceanic circulation is influenced by both heat and salt in the ocean. To boil this down to one short activity, let’s take away the ocean (and with that all the complicating influences of Earth’s rotation, or topography of ocean basins) and only look at what heat and salt do with water in a tank. In fact, let us focus on different temperatures at first. The easiest way to do this is to introduce water of one temperature into a volume at a different temperature, this way we don’t have to deal with the heating or cooling processes.

Introducing water can mean pouring it into the larger tank, which will lead to some kind of stratification (provided your temperatures are different enough). In order to see the stratification, it always helps to have food dye in the water you are introducing (always put food dye in the smaller volume of water, makes it a lot easier to see the contrast!). To make things most interesting, it might be nice to show two cases simultaneously: pouring hot water and cold water into a lukewarm tank. And, since we see that the hot water forms a layer on top of the lukewarm water and the cold water at the bottom, wouldn’t it be much more fun to introduce them both somewhere at medium height and see what happens?

2_Slide1

Two bottles, one filled with hot water (dyed red) and one filled with cold water (dyed blue) in a larger container of lukewarm water.

Step 2. Find an intriguing question to ask

Depending on who you want to reach as your main audience, you might need to ask different questions. For some audiences, the focus needs to clearly be on your activity’s connection to climate. For other audiences, the questions can be a simple “Wow, that looks weird. Can you figure out what is going on here?”. Depending on the context I was doing my activity in, I could for example ask:

  • Why is the bottle with the red water “pouring up”? The audience I might ask this question are for example kids in a school setting that I am wanting to get excited in science in general. 2_Slide2
  • How can I fill the green cup with hot water without touching it? Audience here could be the general public at a science fair, and if someone manages to fill the green cup, they win a sticker. This questions definitely makes people want to give it a try!2_Slide3
  • What can these fingers tell us about how water mixes in the ocean? This question is for an audience that already knows a lot about the ocean and physical processes in it, for example university students, or a very interested general public.2_Slide4
  • In the subtropical gyres you have a strong salinity stratification. How can nutrients get to the surface ocean? This question is closely related to the one before, but here the element of play isn’t as prominent. So this would be for an audience that knows a lot about ocean physics and biogeochemistry already, like university students or even colleagues at scientific conferences.2_Slide5
  • What drives global ocean currents? This is again a question that you might ask the general public since on one hand not a lot of knowledge about ocean physics is required, and it is on the other hand very easy to see the connection between your activity and the ocean.

    2_Slide6

    Map modified after free-world-maps.com

Step 3. Test with family, friends and colleagues

This step is important for several reasons.

First, you want to work out (most of) the kinks in the activity before using it in front of a large audience. This includes

  • knowing what kind of materials you actually need to run it (For example, I tend to forget that I not only need large containers of water that are prepared at the right temperatures and salinities for several repeats of the experiment, but that in order to set up the experiment for repeats, I need somewhere to get rid of the water from previous experiments),
  • seeing people get really excited about the activity (which is a good memory to calm you down when you get nervous about doing the activity in public for the first time), or, if the aren’t, a good time to tweak the activity a little.
Step 4. Bring all the materials you need, and have fun!

And there you are – ready to do your outreach activity! For your big day, this is what I would recommend:

  • It sounds lame, but you should have a good packing list that includes not only stuff that you need to run the activity, but also stuff that you need to store stuff in on your way home, when everything is wet and full of food dye.
  • If you are about to play with a lot of food dye or other staining substances, consider not wearing your favourite pair of white jeans. Consider also whether your scarf will be constantly hanging in your water tank getting wet, and whether your hair might get caught somewhere.
  • Bring a friend to do the activity with you. It’s more fun, and it really takes away a lot of stressors if there are two people there (Run out of water? No worries, one of you can run and fetch more water while the other talks to people who still want to know what is going on. Question you have no idea how to answer? She will know, or you can look it up together later. Need the loo? How great is it that you don’t have to pack all your stuff and take it with you? ;-))
  • Have someone you know for sure is interested in your activity show up early on to look at it and talk to you about it. Nothing makes it easier for other people to approach and join you in your conversation and activity as someone who is already there and obviously excited. (You can also use your friend mentioned above to play this role until things get going)
  • Bring “backup materials”. Even if your activity is only very vaguely related to your research, bring a current poster of your research (maybe not the A0 version, but A3 or A4) and anything you typically show when talk about your research (Maps? Figures? Instrumentation?). When you get talking to people, chances are you will get talking about how your activity is related to bigger research questions, and you will want to be able to talk about them.
  • And bring a different kind of “backup materials”: Bring pictures and/or movies of your experiment to show what it should have looked like in case the freezer that was supposed to have turned your ice cube tray full of water into ice cubes over night turns out to be a cold room.
  • Take pictures. This one is super important, and I always forget about it in the heat of the moment. You constantly need that picture with you and a bunch of kids looking at your activity for grant proposals or for end-of-year reports!
  • Last but not least: Have fun and take this as a great opportunity to play! Discover features in your activity that you have never noticed before, and, together with your audience, “improvise with the unanticipated in ways that create new value” – I guarantee that it will happen!

Do you have stories of your outreach to share? Any experiments we should all know about? I’d love to hear from you, please leave a comment below!

P.S.: This text originally appeared on my website as a page. Due to upcoming restructuring of this website, I am reposting it as a blog post. This is the original version last modified on February 1st, 2016.

I might write things differently if I was writing them now, but I still like to keep my blog as archive of my thoughts.