Last week I had the pleasure to work with “real” students (“real” in contrast to the teachers that I typically work with) and it gave me so much energy* to meet such wonderful young people (wow, I feel old). But it’s true! I facilitated the Biodiversity Collage and that gave me new motivation to read some more articles on how other people use serious games in teaching about sustainability.
We have recently shared our experiences with a Bingo game to nudge students to make the most out of fieldwork (Glessmer et al., 2023), and I have created Bingos for other purposes, like designing courses with Universal Design for Learning in mind, or for my freediving club’s summer camp, or the iEarth GeoLearning Forum 2023 (yes, you can look forward to that!). And now, Kjersti and I have come up with the Bingo of Bingos: A “how to design your Activity Bingo for teaching purposes” Bingo! Because who doesn’t love a gamified approach to basically everything?
Kjersti and I, together with Linda and Francesco, just published an article in Oceanography on the fieldwork bingo we developed for the student cruises earlier this year (and that came quite a long way from our first version as a postcard!). I am currently very much on the bingo-as-a-tool-to-nudge-people-to-do-stuff trip (see also my “Universal Design for Learning” bingo), so I am happy to now have an article I can point people to! So go and read Glessmer, Latuta, Saltalamacchia, and Daae (2023): “Activity bingo: Nudging students to make the most out of fieldwork”!
As you’ve seen from my recent Biodiversity Collage posts, I have gotten into serious games as tools for teaching. Today, I am reading up on a different game, the Climate Fresk (which I also got introduced to when I got to play it in a workshop led by my awesome colleague Léa Lévy, and which she and colleagues have evaluated as teaching tool in our context). Let’s see what experiences other people have had with it!
I started reading an article on gamification by Robson et al. and then went down the rabbit hole of their other publications. But at least now I have thought about gamification in a new way!
There are a ton of things on my to-do list for this week before I go on vacation, but I really don’t want to do any of them right now, and so much not so that I, instead, just put together a “UDL bingo” that we can use to challenge ourselves! (Procrastination is best when you still do something useful, right?) Of course, the goal would be to do more than what is suggested on the bingo card, but this is at least a start!
My awesome LTH colleague Léa Lévy invited me to a workshop she was doing with some of her colleagues yesterday, where we played a serious game on biodiversity in order to test if it might work as a teaching tool in their context. The game, “The Biodiversity Collage“, is about collaboratively organizing a growing deck of cards on different aspects of biodiversity: what biodiversity depends on, how we as humans make use of it in different ways, how our actions put pressures on the system, and what consequences those pressures ultimately lead to.
One deliverable in our #CoCreatingGFI project (which has a new website! Check it out here!) are a set of postcards to share our experiences with co-creation with other teachers and students — to invite discussions and inspire them to adapt the ideas for their own purposes. And we have designed the first five now! Click on images below for pdf downloads (The backsides contain space for all the usual postcard stuff [i.e. address and a message], plus a short explanatory text, and link & QR code to the website).